Teaching and Learning in Nursing
Volume 2, Issue 4 , Pages 144-145 , October 2007

That's edu-tainment! Using games to engage, excite, and educate

References 

  1. Gros B. The impact of digital games in education. Retrieved October 20, 2006, from http://www.firstmonday.dk/issues/issue8_7/xyzgros/2006;
  2. Joyce C, Weil M. Learning from Simulations: From the basic skills to the exploration of space. In:  Joyce B,  Weil M editor. Models of teaching. (3rd ed.). New Jersey: Prentice-Hall; 1986;p. 367–382
  3. Moursand D. Introduction to using games in education: A guide for teachers and parents. Retrieved May 21, 2007, from http://www.darkwing.uoregon.edu/ moursund/Books/Games/Games.pdf2006;
  4. Robinson KJ, Lewis DJ, Robinson JA. Games: A way to give laboratory values meaning. American Nephrology Nurses Association Journal. 1990;17:306–308
  5. Saloman G. It's not just the tool, but the educational rationale that counts. Keynote address presented at ED-Media 2000, Montreal. Retrieved at http://construct.haifa.ac.il/~gsalmon/edMedia2000.html2000;

PII: S1557-3087(07)00060-1

doi: 10.1016/j.teln.2007.07.002

Teaching and Learning in Nursing
Volume 2, Issue 4 , Pages 144-145 , October 2007