Teaching and Learning in Nursing
Volume 5, Issue 1 , Pages 12-15, January 2010

The effects of Jeopardy as a test preparation strategy for nursing students1

Queensborough Community College, Bayside New York 11364, USA

Abstract 

As teachers, we strive to motivate and inspire our students to participate actively in the learning process. Gaming is an innovative teaching strategy that is an effective use of active learning pedagogy and should be considered by faculty for test preparation. According to K. Mangold (2007), the millennial generation expects learning to be fun and interactive, which gaming accomplishes. During the evaluation of the game Jeopardy as a test-preparation strategy, the author discovered that students perceive this method is an enjoyable tool to enhance the learning experience.

Keywords: Active learning, Gaming, Jeopardy

To access this article, please choose from the options below

Login to an existing account or Register a new account.

  • Purchase this article for 12.00 USD (You must login/register to purchase this article)

    Online access for 24 hours. The PDF version can be downloaded as your permanent record.

  • Subscribe to this title

    Get unlimited online access to this article and all other articles in this title 24/7 for one year.

  • Claim access now

    For current subscribers with Society Membership or Account Number.

  • Visit SciVerse ScienceDirect to see if you have access via your institution.
 

1 Poster Presented at The 4th annual Scientific and Technology Conference Farmingdale University, October 31, 2008.

PII: S1557-3087(09)00053-5

doi:10.1016/j.teln.2009.05.002

Teaching and Learning in Nursing
Volume 5, Issue 1 , Pages 12-15, January 2010