The effects of Jeopardy as a test preparation strategy for nursing students1
Abstract
As teachers, we strive to motivate and inspire our students to participate actively in the learning process. Gaming is an innovative teaching strategy that is an effective use of active learning pedagogy and should be considered by faculty for test preparation. According to K. Mangold (2007), the millennial generation expects learning to be fun and interactive, which gaming accomplishes. During the evaluation of the game Jeopardy as a test-preparation strategy, the author discovered that students perceive this method is an enjoyable tool to enhance the learning experience.
Keywords: Active learning, Gaming, Jeopardy
To access this article, please choose from the options below
1 Poster Presented at The 4th annual Scientific and Technology Conference Farmingdale University, October 31, 2008.
PII: S1557-3087(09)00053-5
doi:10.1016/j.teln.2009.05.002
© 2010 National Organization for Associate Degree Nursing. Published by Elsevier Inc. All rights reserved.
